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Tuesday, June 21, 2011

Football Manager 2011™ Thread - Full Version

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Football Manager™ 2011

New features and improvements.
FOOTBALL MANAGER 2011 UNVEILED

Sports Interactive Confirm Football Manager 2011 Release This Year

LONDON (August 11th, 2010) – Sports Interactive & SEGA® Europe Ltd. today announced that Football Manager™ 2011 for PC and Apple Macintosh, and Football Manager Handheld™ 2011 for Sony PlayStation® Portable will be released before Christmas 2010. FM2011 will feature more new features than ever before, including real-time contract negotiation, a revamped training system and a number of match engine improvements, Football Manager 2011 will once again raise the bar for football management games.

Football Manager 2011 is the latest iteration of the award-winning Football Manager series. Selling in excess of 6 Million copies worldwide, Football Manager has been topping the UK PC charts for the last five years.

Football Manager 2011 will be more polished than ever this year, and Sports Interactive will again set a new standard for the genre by adding a host of new features. For the first time ever, aspiring managers can now negotiate contracts with players in real time. And by working with a multitude of real-life football agents, Sports Interactive gained an insight as to how these negotiations can be made as realistic as possible in-game. Prepare to meet different types of agents in your contract talks; each with their own personality so will therefore need a different approach.

“At Sports Interactive, we always strive to give the end-user the best experience possible,” said Miles Jacobson, Studio Director at Sports Interactive. “The training system for example has always been the best we thought it could be, until now. We’ve found a way to make it even better!”

With the implementation of the most intuitive training system in the series history, there is a new “match preparation” area of training so that managers can give their team specific areas to focus on in the lead up to a match. There are also more basic training schedules for players, and 14 different individual skill areas that you can focus your players
on.

Interaction with players, staff and the board have gone to a whole new level, with a host of new boardroom and backroom requests, a new player interaction module that allows the manager to have private conversations with players, as well as public conversations regarding players at other clubs.

Two years after the launch of the 3D Match Engine, players will see a number of improvements implemented for this year’s release. With over 100 new animations added, as well as more player emotions, new player models, new stadiums, pitch textures, improved lighting, floodlit night matches, more goal celebrations and lots of other extras which improve what was already the best match simulation on the market.

The other new features announced today include a revamped media module, which will keep the managers better up to date with events going on in their football world, as well as being more customisable than ever before, and the most requested feature that the Sports Interactive community have asked for in the last few years, dynamic league reputation, which makes for an even more realistic model of the footballing world.

Further new features will be announced via Twitter (@si_games), Facebook (http://www.facebook.com/officialfootballmanager), a series of blogs and the popular Football Manager Podcast in the months leading up to the game’s release. With more new features than anyone could ever fit in a press release, Football Manager will retain its position as the most realistic, most played, annually best selling, and highest reviewed football management simulation in the world.

PLEASE NOTE - THESE ARE ONLY THE FIRST FEATURES TO BE ANNOUNCED FOR THE GAME AND IS IN NO WAY A FULL, OR EVEN NEARLY FULL, FEATURE LIST.  
New Features

Contract Negotiations - making its debut in Football Manager 2011 is a new live contract negotiation system, with a host of new contract clauses. Learn to deal with different types of agents as you try to secure your next big signing.

Re-vamped training system - including more basic training schedules and individual training focus where players can be in trained in 14 different skill areas. Plus, a new match preparation area, where you can get your team to concentrate on special focus areas, and train in specific tactics, in the lead up to a match.

Improved Interaction - new board request and backroom advice options as well as a new player interaction module allowing you to have private conversations with your players, including lots of options never seen before, taking interaction to a whole new level.

News subscription service - expanded to make the way that news and mail is distributed even more user friendly and immersive. Dozens of additional news items and a new module written to add more intelligence in the news items themselves.

Match View - play under the glare of the floodlights for the first time with night matches and over 100 new animations including player models, stadiums, goal celebrations and much, much more. Not forgetting improvements to what was already the best match simulation on the market.

Dynamic League Reputation - a new feature meaning as teams get stronger and perform better on a continental level, the league they play in will also get stronger, attracting more players to want to play in the league and a more accurate modeling of the changing face of world football.

Press Conference revamp – Not just a new look, and not just 150+ new press conference questions, but also all of the previous 500+ press conference questions have been fully reviewed, with possible answers revised where necessary, leading to press conferences being more intuitive and in situ.

Newgen revamp – Newly generated players, or newgens as we call them, are now created using a new system that looks at player templates for different styles of player, as well as taking national traits into account, to ensure that the types of player in the game are constant throughout the life of your own saved game.

Squad registration / squad number split – We’ve separated out the squad registration and squad numbering screens, so you can now give squad numbers to players who don’t need to be registered.

Match analysis improvements – lots of new options available on the match analysis chalkboard, with offsides, free kicks, corners, throw ins, clear cut chances, half chances all now available to analyse via the system, as well as the option to show match actions for all the players of the team at the same time, rather than having to look at them all separately. There is also a new view for average positions of players during the match and a heat map view showing where they've spent most time on the pitch.

Set Piece Creator – Much like Football Manager 2010’s Tactics Creator, we’ve now added a Set Piece Creator to the game which allows you to set up your set piece routines in a much more intuitive and user-friendly manner. 
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